Riya's tier gets "banana." Dad's tier gets "onomatopoeia." Same round, same stakes, fair fight.
โถ Play Spell Check ShowdownThe hook
A spelling bee needs a reader up front and a room that stays quiet โ Spell Check Showdown replaces both with Web Speech and a stopwatch. The app speaks a word aloud, nothing is written on screen, and both players race to type it correctly first. The twist that makes it a genuine family game: each player hears a word from their own difficulty tier, so "banana" and "onomatopoeia" can be live in the same round, and the score still comes down to who typed faster and cleaner. Everyone's convinced they can spell "necessary." Almost nobody can.
A sample round
1 ยท Each player hears their own tier's word
2 ยท Mid-type: is it one C or two?
3 ยท First correct submission banks the point
How a round plays
- Each player gets a word from their own difficulty tier โ same round, different challenge, so a 9-year-old and an adult can genuinely race.
- The app speaks the word aloud via Web Speech; nothing is shown, so listening matters as much as spelling.
- Type the word as fast as you can โ the tile row fills in letter by letter as you go.
- First correct submission in the round wins the point; a wrong submission locks you out until you fix it or time runs out.
- First to a target score (say, 7) wins the showdown.
Why it's sticky
The tiers are the fair-fight loop made literal: nobody plays down to a kid's word or up to an adult's, they each get the word that's actually hard for them, and the race is still head-to-head. Add the spoken-word tension โ "wait, was that a double letter?" โ and the mild social comedy of watching someone confidently misspell a word they swore they knew, and you get short, loud, extremely repeatable rounds.
Modes
- Duel โ tiered words, first to target score, head-to-head typing race.
- Solo โ a daily spelling ladder that climbs in difficulty the longer your streak holds.
- Party bee โ pass the phone, elimination style, last speller standing wins.
Build notes
Size: S. The shared shell provides the split-screen duel frame, adaptive-handicap tier assignment, timers, and scoring. Game-specific work is small: Web Speech synthesis of the word list (voice selection and rate tuned for clarity), tiered word lists with a correct-spelling validator, and the per-player tile-input rendering. Core scoring logic sits in a plain JS module decoupled from input and speech, so a future async mode โ send an opponent your word's audio and compare typed results over a link โ reuses the same engine.